The Armour Class, commonly referred to as AC, is a pivotal component in the Dungeons & Dragons gameplay system. It doesn't include any bonuses from Dexterity or other sources that require the character to be aware and able to move. This AC doesn't include any bonuses from armour or shields.įlat-Footed AC: This is the AC of a character who hasn't had a chance to react to a threat yet, such as at the beginning of combat or when surprised. Touch AC: Some attacks bypass armour entirely and target "touch AC" instead. Size Modifier: Smaller creatures are harder to hit than larger ones, so the size of a creature can provide a modifier to AC. Natural Armour: This is a bonus to AC that certain creatures have due to their tough skin, scales, or other natural defences.ĭeflection Bonus: Certain magical effects can provide a deflection bonus to AC, representing a force that turns attacks away. Like armour, different types of shields provide different bonuses.ĭexterity Modifier: In addition to armour and shields, a character's Dexterity modifier can also affect their AC, representing their ability to dodge attacks. Shield Bonus: This is the additional bonus to AC provided by using a shield. Different types of armor provide different bonuses. For a player character without any armor or shields, the base AC is typically 10.Īrmor Bonus: The bonus to AC provided by wearing armor. Higher AC values mean a target is harder to hit.īase AC: This is the starting AC for a creature or character before any equipment, spells, or other modifiers are applied. Armour Class (AC): This is the measure of how difficult it is to land a successful hit on a character or creature in combat.
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